Quote Originally Posted by kdsh7 View Post
This is great, like a high school reunion or something

Dying under horrible client day job work at the moment, getting to grips with Unity3D in the off hours.

But speaking of client day job work, we had mr_malee's* pinball game for the film Horrible Bosses come through the office the other day, and typically, it's awesome

*at least I think it is!
Yeah, it's mr_malee's game! haha! I had the pleasure of re-skinning it. I've been at Soap for a couple years, I joined as the LA office was starting up. Been doing mostly games, but some banners and site stuff as well. You can see some stuff I've been doing at my portfolio site sonofbryce.com.

I've been in the depths of Flash but I'm kind of bored with it. I've been interested in experimenting with new stuff, been learning more HTML/CSS/JS/JQuery web stuff to get a feel for what it's all about. I was a lot more interested in HTML when it began seeming that Flash wasn't necessary for a lot of the more straightforward web/layout stuff. Javascript is a hindrance to me though, trying to figure out how scoping works and getting comfortable with that. Error city.

I've been into Unity for a while now but still haven't done enough experimenting with it. I participated in the Global Game Jam this year and our team did a Unity game, while learning it on the fly. It came out pretty good! Fortunately someone joined our team that knew Unity and saved our butts with the more of the complex things. It was a great way to learn the program, especially since we limited complexity by using spheres for our characters. And C# is a much better language than Actionscript from that experience because of all the math functions and utilities that it has built in. You can read a blog post about it, and download the project source at http://blog.sokay.net/2011/02/13/bry...game-jam-2011/

I like Unity, but it has a lot of quirks of its own. The concept of building a game out of an already made game engine was a bit different for me, and it took a while to figure out how to do small things like instantiating objects through code. But it's easy as hell once you get over the speed bumps, I think. And I very much like that it's fast.