Cheers Hooly
I can't honestly remember how long it took, it was almost a part time thing between other projects until the last couple of months. Maybe 6 months in total for start to soft launch ?
It's an insane amount of work doing an RPG, and we did things like procedural maze generation to try and reduce development time ( Even so it took forever to set up all the rooms so they look hand designed rather than just a mish mash of randomness ).
With it being a social game you need to reduce the maintenance aspect as much as possible, as a case in point within two days of its soft launch someone had discovered a bug on dungeon 70 or something insane like that.

Pazil it's going to be a survival horror mate. We've got Nape in there for the physics, but there's no real puzzles as such, it's more for things like objects reacting correctly to gun fire / explosions etc. Physics puzzles are an easy thing for the player to screw up, and there's no restart option as such, so we had to make it really simplistic, like using a crate to hide behind to avoid turrets etc.

Squize.