|
-
@Nig 13: It sense that the template is in AS2. So there must be the code inside that MovieClip. You might notice that, if that Sprite appear on stage there must be a code that make it appear. If you disable that code:
attachMovie("targetSprite","newSprite",depth,{_x:x Position,_y:yPosition});
Or if the MovieClip has that Sprite manually then you have to delete from that and keep it remain in the library for future use(looks a better idea indeed). I am not a big fan of dumping useless assets in library. But if that even be in the library, in the compile time flash will not include if it has no use in the entire movie. This might be wrong and someone can prove that, which actually appropriate in use of classes. But we used external library if a main swf loads external swfs and those swfs will use the assets of main library, which the main swf never use in his part. We faced trouble to use assets from the sub-swf if the main swf doesn't has any use of its own. Might this is only for our cases. So, if this is true then that should work and reduce the file size.
Regards
poltuda
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|