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Thread: other movies...scripts...

  1. #1
    Senior Member
    Join Date
    Feb 2001
    Posts
    121

    Post

    I would like to incorporate some of the moves i have seen listed here.. how can they be added to KM?

    chad

  2. #2
    Senior Member
    Join Date
    Jul 2000
    Posts
    5,087
    To incorperate Movies from Flash Kit into KM what you will do is download the SWF and then use the Load movie command. As LIV, FLA, SWI, MOVIE, ETC ETC are all closed formats (And I don't see Macromedia or Adobe posting their format specs anytime soon) it is illegal to design a program to convert one format to the other. Now their are some parsing tools that will allow you to disect and remove images, sounds, see actions, ETC ETC which can be used to disasble a SWF then you can rebuild the componnets. There are several swish created movies in Open Source Movies (which use SWI) while the Live Motion Comunity isn't very strong here at flash kit it is stronger on other boards. I highly recomend going up to the adobe site and reading through the Live Motion tuts (Kool Moves drawing tools work more like the Adobe's tool than Macromedia's and they work the Most like Corel RAVE'S- so as soon as their are RAVE sites I would suggest checking those out also).

    Now I cauation you greatly here becuase chances are the material is copyrighted and even though they claim it is open sourced people get real mad when you directly copy their movies (Except Me- you can copy anything I post unless I say you can't directly... In otherwords unless I specify otherwise anything you get from me, download from my web site, or download from my public folders in several file sharing drives is Public Domain).

    Scripts- Any of the Scripting and backend scripts ore scripting and backend tuts can be duplicated with the Javascript and FS Command. Make sure you copy the HTML, Javascript, Cold-Fusion, CGI, VB, Java, C++, ETC ETC ETC corectly. A point here is that you can do most of what you would do with actionscripting on the backend. I highly recomend that you visit the scripting and backend forum and search both this and the Swish Forum for FS Commands and Flash Player methods.

    Actionscripting (Flash 4 and 5)- you have to wait for the Kool Moves Pro edition as that is slated as a possible feature.

    Actionscripting (Flash 3 and Bellow)- Kool Moves implements all flash 3 and bellow actions except tell target. Tell Target would not be useful without having sprites implemented. Instead of Sprites Kool Moves implements its own version (which is better in my opinion) of movie clips which lays the new movie over the same timeline. Sprites are slated for future versions of Kool Moves.

    Also SWF Import is slated for future versions of Kool Moves.

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