Ah, I see.

So you just want a way to 'hold data' that is specific to one version of the game in its own file for just one version of the game?

Maybe keeping any data that is unique (and static/non-changeable) to each project (like all of the text/speech in the game) in an xml file would be the best way to achieve this.

Then when you start up the game, just parse the xml file for that version, and populate your game with the proper data.

Hope that is helpful- let me know if I am close to the right track for ya,

~gk >^.^<