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Total Universe Mod
 Originally Posted by argonauta
but it's clear that most of the web is trying hard to move on.
The only people trying to move on are the html fanboys defending their decision to never learn flash and clients convinced their product has to work on iOS. The rest of us are reluctantly remaining competitive.
 Originally Posted by Frets
vrml It would be a major bloat to the player.
They did that with FP11. It's called stage3d. http://www.unrealengine.com/flash/
@aidanmack HTML5, its <canvas>, <video> and <audio> tags, CSS3 and JS are well positioned to do everything vhub does but not in a good way. You're guaranteed to put in four times the works, kick and scream at how hard it is to do simple things, end up sacrificing at least one UI effect, and be forced to write reams and reams of hard to manage code... but yeah, you could do it. You can bash your head in with a rock too, that don't make it a good f*cking idea. Great work btw.
@Eraxer, what are these 'major' problems for FLA based mobile apps? Compared to my aforementioned workload, some workarounds are worth the effort.
Adobe will eventually get it together and produce one hell of an IDE that blurs the lines on target platforms. They're working with Grant Skinner on http://createjs.com/ which will export flash timelines to re-usable js objects that basically act like movieclips.
Flash is not dead, but no developer should be a one trick pony.
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