Code:Target.onMouseDown = function() { Target.onEnterFrame = function() { Target._rotation++; upDate(); }; onMouseUp = function () { Target.onEnterFrame = null; }; }; function upDate() { var myPoint = {x:Target.TargetPoint._x, y:Target.TargetPoint._y}; Target.localToGlobal(myPoint); Lock._x = myPoint.x; Lock._y = myPoint.y; }




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