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    M.D. mr_malee's Avatar
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    data structures :)

    http://lab.polygonal.de/ds/

    i was going to try and develop most of these myself but looks like the guys at polygonal have done the hard work for me, i highly suggest everyone read and learn it. So many threads asking about efficient collision, tile grid collisions and all that can be described as a data structure. I've been reading up on different structures quite a bit, they are extremely useful in the right situations and well suited for game development, i am using a framed quad tree and priority queue in my current game. Well worth the read people

    although this is very handy, i would like to see more structures and tree's implemented, but this system seems to be a good base point for extending which seems like the goal of the project.
    Last edited by mr_malee; 05-14-2007 at 08:45 PM.
    lather yourself up with soap - soap arcade

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