Code:import flash.utils.getDefinitionByName; var len:uint = 10; for (var i:uint=1; i<=len; i++) { var s:String = "s" + i; var cr:Class = getDefinitionByName(s) as Class; var ss:Bitmap = new Bitmap( new cr()); var obj:* = this["object" + i]; obj.addChild(ss); }




Reply With Quote