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a square area with a grid on it when looped horizontally and vertically becomes a torus, and you cant massage that into a sphere.
geometrically speaking, you can't map a square grid onto a sphere like that without a lot of distortion.
if you have to use a square grid, you can put the distortion at the poles like latitude and longitude.
another way is using cube mapping, sort of like a rubiks cube that has been inflated, but you will have 8 points of strong distortion, or start with another shape instead of a cube to tessellate with less distortion.

http://www.evilbastard.org/slight/tesselation.gif
whatever way you do it, assuming youre matching it up with a 2d array, you're going to have seams and stuff to deal with.
can you be more specific what you want to do with the sphere?
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