Does anyone know how I would modify this little bit of code to create a true isometric peg board? My logic to just shift the pegs down every other row is flawed. I apparently have to do something with 30 degree angles, but I can't seem to wrap my head around it
Code:pegDistance = 50; pegNum = 1; for (i = 0; i < 10; i++){ for (j = 0; j < 10; j++){ this.attachMovie("peg","peg"+pegNum, pegNum, {_x:i*pegDistance, _y:j*pegDistance}); if (i%2){ this["peg"+pegNum]._y += pegDistance/2; } pegNum++; } }





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