Hey FK, when using key.isDown, I can have a animated_mc inside a player_mc gotoAndStop(4); where the animated_mc is what I want to play. animated_mc on frame 4 will play so long as I have the button down. Which works as intended with "Key.isDown".

The problem is, I want to use a key to toggle the animation on frame 4 without having to hold the key down. So I figure key.isToggled would work.

It does toggle properly, but no matter what I try; I can't get it to actually play the mc that is on that frame without holding the key down. The toggle goes to the frame properly but the animation only plays if I keep the key down. It stops as soon as I lift my finger off the key (stays on the correct frame though, so toggle works).

I have a really tough time with jargon so coding is a terrific struggle, but I would still really love to learn.

Your patience, time, and responses are much appreciated!