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 Originally Posted by RipX
Have your character at a point, move the camera with that point, rotate the camera around that point based on the rotation angle of your character ( basic trig ). Now point the camera at your character.
RipX
For 1:
I don't want to rotate the camera around him, more or less I want him to be user controlled to rotate around the camera. Sort of...
Basically just the ability to have the camera move forward in the same direction the player is going.
For 2:
I don't know that much about the application of trig... Sorta am only a high school sophomore and I haven't taken it.
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