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 Originally Posted by Pazil
Simply use:
camera.x = player.x;
camera.y = player.y + 50;
camera.z = player.z - 50;
Or something...that should get the camera to move along with the character?
Would have to be more than just that (need both x and z to be calculated with some form of trig equation, other wise it will only follow the player though the z)
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