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Thanks for the tip guys, really helpful. Will be reimporting the existing images as GIF now.
While I have this thread up and going, I want to ask something and get some input on an issue I just realized I was having, though avoiding.
So, to avoid having to depth sort every time someone add's an object to the tile, especially since you can 'stack' raised tiles to make hills and what not, I've decided to go with this approach. Start by drawing the grid from the top, across the columns then the next row, so on and so forth. In other words, background to foreground.
When you click a tile to add an object, the objects are attached INSIDE the tile movieclip itself. Therefore, already been sorted through the placement of the tiles. However, it just came to my attention that it's not always the case, that there will sometimes be an overlap.
So, my question is if there is any possible way to place an isometric grid tile that all tiles are in the proper depth of one another from the get go? Personally, I was thinking attaching clips in a diamond shape, starting from the top point.
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