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Please, Call Me Bob
That works, but almost every method excluding brute force methods has a scenario where it doesn't work, or the character looks very silly finding its path
One scenario for such a method would have the hero running into a tunnel, only to run back out realizing it's a dead-end
Truth is, I don't think there's an all-powerful algorithm out there that can solve every situation efficiently
Best bet is to set up your own custom node tree such-and-such based on your level's design
Have a giant maze thing randomly in your level?
Don't waste resources trying to solve it during run-time, just hard-code the solution in there
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