hmm..

that is odd.

try it single once...

see if its a var or instance or depth or something that is not being parse/updated correctly.

actually.. I still think it may be with your depths?


these lines:

pmc[i] = projects.createEmptyMovieClip(phit[i], i);

var pngHolder = pmc[i].createEmptyMovieClip("pngHolder", 0);

pmc[i].attachMovie(phit[i], "hit", 1);


at one point will start overwriting each other.. as " i " will be both 0 & 1 in the beginning.. (your two blinking images?)


change them all to: getNextHighestDepth() or something for a quick test.