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Thread: [F8] Orthographic engine with node based pathfinding

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    [F8][Disc][Beta] Orthographic engine with node based pathfinding

    this is not exactly a game but rather my upcomming portfolio site. My idea was to create a big house where each floor can be a category - and the visitor as a thief can explore everything.
    I should mention that it is not yet finished,- I need to fix many smal bugs.

    url for testing
    http://www.burg-halle.de/~st2520/

    screenshot:


    I have included 3 levels in this upload:

    you can select them from the elevator menu (see screenshot)- for the elevator click either on the green sqaure (no icon yet) in the upper left corner or in the lower right corner the green button labeled 'elevator'.
    - elevator: the first smal level- just the elevator box has a complex pathfinding setup
    - round gallery test: test gallery (click on the images to enlarge them) with a round floor
    - pathfind level: smal demo showing simple pathfinding between to rooms.



    controls:
    just click on the floor, objects or pictures (see 'round gallery sample' or 'pathfind test').


    If you want to see a little bit more click on the blue button with the label '!debug' - wich will reload the scene but in the debug mode. Where:
    - orange are the zones (can contain scripts such as camera change, object movement,...)
    - red is the restriction border of possible walks
    - turquoise are info points (will work best if the debug mode is disabled)
    The 2 circles in the middle let you control the camera


    If you want to see even more click on the yellow 'init editor' button. If the Browser panel here doesn´t load proper click again on the yellow 'init editor' button.


    I´ll explain a little more in detail later - for now I am very sleepy
    Last edited by renderhjs; 09-26-2006 at 10:16 AM.

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