I once created this Zelda LTTP (link to the past [SNES]) engine in Flash MX and learned alot about tile handling, xml and behaviour handling.
But I propably wont touch it anymore since I have so many other projects running now/ have in mind so that I thought about giving this project to this community![]()
download files:
http://www.burg-halle.de/~st2520/_dw...lda_engine.zip
includes:
fla, swf, xml, htm & bitmap files
- engine
- editor
- code library tool
About the engine:
test it online:
http://www.renderhjs.net/renderhjs/Zelda%20engine/
here are some screenshots showing some interesting features:
![]()
![]()
![]()
![]()






Reply With Quote