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some little progress on my ASE (3dsmax ASCI 3d- export format) reader:

(shows the classic max teapod mesh from the top view)
I found some really good documentations covering almost everything I want to know about the format- will post about those and the knowledge I discovered in the soon future.
As for now I can already read in multiple objects- with their vertices and faces. Once I reach the UV(w)- maps it gets interesting as I have already some nasty ideas on how to boost the 3d- engine.
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