I've posted this game previously, in it's own thread looooonnngg ago, and recently in the current games discussion thread. I wanted to get some significant progress completed before posting again, and well, I guess it's time.

Artificial Intolerance
Controls are on the page, but I'll post them here too:
Controls: W: Jump, A/D: Left/Right, S: Float, 1-5: Change Weapons, E: Use objects, F: Flashlight, Mouse/Click: Aim/Shoot.

It's only 315kb so far, so no preloader and I won't post any screenshots because well.. it's only 315kb.. see for yourself!

Much of the art is still placeholder stuff, or my own fun dev graphics. so go easy yeah? And there's no sound thus far.

I should mention there's not much in the way of actual game flow, just a few levels that show off the game engine I'm working on here.

I'd really like some feed back, especially concerning performance, with and without special features such as lighting and particles. I feel just about any computer should be able to play the game with these effects turned off, so if it's a bit sluggish with them on, try turning them off and see how it goes. Information on your computer specs would be especially handy here, also.

And finally, the known bugs:
- Collision detection for roofs/sloped roofs is buggy/non-existent.
- Certain guns don't do radial damage, eg: rocket launcher/flame thrower.
- Framerates are unreliable between browsers (sigh) I managed to get firefox to play nice by adding blank frames to the main time line and letting flash play through them. This method only works for IE if I stream audio at the same time, but I'd rather not do that.
- There's some level design glitches, boxes floating on nothing, switches not working properly. No big deal, exactly, just little oversights. Since these are just my testing levels, i'm not too worried.
- Currently there's no particle limit, so sometimes you'll end up with absurd amounts of particles ultimately causing slowdown on some machines. If this is an issue, turn particle levels to medium or low.
- Stoping and starting trains can cause problems with the objscripting involved. Not such a big deal since trains will be fully automated in the release anyway.

That should be it. have fun.