I'm working on a 2D Tile Engine with the following capabilities:
  • 100% AS3 - can be built and extended with open source tools
  • Physics System
  • Particle System
  • Very large scrolling level support > 1000x1000 tiles
  • Enemy AI tool kit
  • Projectile/Weapon system
  • Very efficient CPU/Memory usage


It is, in part, based on a number of projects and articles available to everybody:
  • Collision detection - The metanet N tutorials
  • Physics - Ideas from APE: Alec Coves Actionsctipt Physics Engine
  • Various blogs (Andre Michelle, Michael Baczynski etc)
  • Wikipedia :-)


I'm building it as generic as possible - if anybody wants to help out (theres lots to do) then let me know.

You can find the demo & source here: http://yaa-blog.blogspot.com/