i´ll try making it short in this first post:
this is a insight of me about the ASE (3dsmax ASCI Export) format. Hopefully everthing important is within the image:
here is a little tutorial how to get your 3d-models out of 3dsmax into a ASE file suitable for flash:
just to make sure here is the sample file again as actual text:
some samples of what can be done with ASE files:Code:*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Sun Feb 11 01:16:37 2007" *SCENE { *SCENE_FILENAME "" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *GEOMOBJECT { *NODE_NAME "Plane01" *NODE_TM { *NODE_NAME "Plane01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 -1.0840 1.0840 0.0000 *TM_POS -1.0840 1.0840 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -33.0840 -30.9160 0.0000 *MESH_VERTEX 1 30.9160 -30.9160 0.0000 *MESH_VERTEX 2 -33.0840 33.0840 0.0000 *MESH_VERTEX 3 30.9160 33.0840 0.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 3 B: 2 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.0000 1.0000 0.0000 *MESH_TVERT 1 0.0000 0.0000 0.0000 *MESH_TVERT 2 1.0000 1.0000 0.0000 *MESH_TVERT 3 1.0000 0.0000 0.0000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 1 3 2 *MESH_TFACE 1 2 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 }
my personal current development,- an isometric game:
starting @ http://board.flashkit.com/board/show...9&postcount=41
papervision, opensource fast flash 3d engine
http://osflash.org/papervision3d
sandy, self claimed best 3d API
http://www.flashsandy.org/
hope that gives some newcommers some basic insight,- still here some interesting links I found during my discovery (no particular order):
http://www.devmaster.net/forums/showthread.php?t=2258
http://wiki.beyondunreal.com/wiki/ASE_File_Format
http://www.solosnake.com/main/ase.htm (very good insight)






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