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Filthy Gorgeous
EvilKris: Pure AS2. AS3 scares me 
Ray Beez: That right there is the biggest challenge of using the lighting system: I know on my monitor everything is visible, but others have difficulty seeing the darker parts. I have set it up so the user can adjust the default darkness levels (not yet implemented though), but in a web based game most players won't bother going into the options to change it. One solution I though of was presenting the user with a slider and a grey gradient with the instruction to slide until "eveything left of this line is visible" like many console games use.
render: Yeah, I have a partner working on graphics. He's a college student, so I guess he has quite a bit on his plate. At the moment, only a small percentage of the graphics are actually finished (10%, at an estimate) and everything else is just a mish-mash of stuff I had lying on my computer, or quick dev-graphics. Since this showing is essentially a tech demo, I'm glad that side of things is throughly impressive.
mr_malee: heh, yeah, those 2 guns are particularly unoptimised. Another case of "waiting on the final graphics" before I do any more work on them.
UnknownGuy: I'm curious if you get better performance from turning the lighting and particles off. These two things are the biggest framerate killers, and although they add alot to the overall feel of the game, everything is playable without them on. (press esc then go into the options from there to turn them off)
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