Quote Originally Posted by mr_malee View Post
its an interesting topic. For me, it all comes down to workflow. If the workflow is good and the end result looks nice, I'll use the technology.

I've seen that unlimited detail thing before, however can it support the wide range of effects and features a current polygon 3d engine supports now? basic things like animation don't seem very feasible in a voxel engine.

I don't like the way that "unlimited detail" is presented to be honest.

I hate those videos, the guy is so patronising, he is talking to us, the audience, as if we're 5 years old.

And the catchphrase of it being "unlimited" is absurd too, everything has a limit, whether the CPU is the bottleneck, or the RAM, or whatever, there's only going to be a certain amount of objects that a level can handle etc.