finally creating a own thread for this,- as some of you may know I´ve been playing with the ASE 3d export format, polygon rendering, texture unwrapping and lately actionscript 3,
here is finally a demo in AS3 that finally works (mesh loading, texture unwrapping, z- sorting):
online demo
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the engine itself is yet in a very early stage as I just found out some of the basics of AS3. My next steps are a better multi- object handling (each with it´s own properties) and better clipping methods to even handle more complex scenes.
Also the current texture slicing code produces somtimes some ugly borders- so i´ll have to look more into detail here as well. For all that dont understand much right now have a look at previous threads I wrote about sup-part knowledge I discovered myself:
http://board.flashkit.com/board/showthread.php?t=720250
http://board.flashkit.com/board/show...72#post3818672
older demos from this thread:
as2:
http://mitglied.lycos.de/mmvr1/flash...demo/index.htm
http://mitglied.lycos.de/mmvr2/flash...ter_sample.swf
as3:
http://mitglied.lycos.de/mmvr2/flash...t/ase_load.swf
http://mitglied.lycos.de/mmvr2/flash...2/ase_load.swf
http://mitglied.lycos.de/mmvr2/flash...3/ase_load.swf
so from now on I´ll use this thread to show pregress
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some info on this model
as you can see I really tried to reduce the polygons. I think that polygon modeling at extrem low poly count will be soon interesting here on FK as well because Flash Player 9 really pushes the performance to a new level to an extend that even low- polygon graphics are possible.
There are alot of cheats you can apply like attaching single polygons out of nowhere without having them to be werged with other vertex edges for unique shapes.
I´ll post about these things (modeling & texturing, exporting) here as well because I consider them nearly as important as the code for the engine. And maybe you have some thougts about this as well or can learn from some of them.







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