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Twansparant
Maximum of loaded png's with alpha channel in attached MovieClips?
Hi there,
I'm having a problem which is driving me nuts!
On my stage I have 2 empty MC holders, each of them in a seperate layer.
In the bottom mc holder called 'map' a map image is loaded from my XML file using MovieClipLoader. This works fine.
What I want to achieve is that on top of the map, 24 PNG images with Alpha channels are loaded into seperate MovieClips attached in MC holder 'projects'.
For every PNG image a MovieClip from my library is attached in order to determine the hit shape of the PNG image. This works fine too!
However all of sudden my first 2 MovieClips with the PNG images in it dissapear as soon as all of the images are loaded.
But when I roll over on of the other MovieClips they suddenly show up again and when rolling out they dissapear again! 
It has nothing to do with my XML file nor my PNG images, because when I move my first 2 XML nodes (the ones that are dissapearing) to the end, 2 different MovieClips dissapear!
It worked absolutely fine before but since I added 2 more MovieClips the problems started.
It almost looks like I can't load more then 22 PNG images, but that would be extremely weird.
I tried creating the first half of the MovieClips in one MovieClip and the second half in a different MovieClip, but that doesn't change anything.
But when I create the first half of the MovieClips in the _root and the second half in a MovieClip, only 1 MovieClip dissapears instead of 2! 
I really don't get it. I'm totally confused and lost since I don't know what else I could try.
Can anyone have a look at my code, maybe one of you sees a glitch. Thanks for your time anyway!
Here's my AS2 code:
Actionscript Code:
var pimage = new Array(); var pmc = new Array(); var ptitle = new Array(); var phit = new Array(); var ptooltip = new Array(); var pmenu = new Array(); var ptotal:Number; var phalf:Number;
function fillProjects() { nodepath = myXML.firstChild.childNodes[1]; ptotal = nodepath.childNodes.length; phalf = Math.round(ptotal/2); var pLoader:MovieClipLoader = new MovieClipLoader(); var pPreloader = new Object(); pLoader.addListener(pPreloader); for (i=0; i<ptotal; i++) { // Fill projects on map pimage[i] = nodepath.childNodes[i].childNodes[0].firstChild.nodeValue; ptitle[i] = nodepath.childNodes[i].attributes.label; phit[i] = nodepath.childNodes[i].childNodes[1].firstChild.nodeValue; ptooltip[i] = nodepath.childNodes[i].childNodes[2].firstChild.nodeValue; pmenu[i] = nodepath.childNodes[i].attributes.label; pmc[i] = projects.createEmptyMovieClip(phit[i], i); var pngHolder = pmc[i].createEmptyMovieClip("pngHolder", 0); pLoader.loadClip(pimage[i], pngHolder);
pPreloader.onLoadStart = function(target) { target._alpha = 0; } pPreloader.onLoadComplete = function(target) { var fadeInTween:Tween = new Tween(target, "_alpha", Strong.easeInOut, target._alpha, 100, 8, false); }; // Functions pmc[i].attachMovie(phit[i], "hit", 1); pmc[i].hit.id = i; pmc[i].hit.onRelease = function() { this._parent.filters = []; showDetails(this.id); }; pmc[i].hit.onRollOver = function() { var glow:GlowFilter = new GlowFilter(0xFFFFFF, 0.5, 10, 10, 5, 5); var filtersArray:Array = new Array(glow); this._parent.filters = filtersArray; showTooltip(this.id); }; pmc[i].hit.onRollOut = function() { this._parent.filters = []; hideTooltip(); }; } } mapImage = myXML.firstChild.childNodes[0].firstChild.nodeValue; mapLoader.loadClip(mapImage, map.placeholder); fillProjects();
My XML structure looks like this:
PHP Code:
<map>content/map.jpg</map>
<projects>
<project1 label="Project 1">
<image>content/project1.png</image>
<hit>project1</hit>
<image>content/project1_tt.jpg</image>
</project1>
<project2 label="Project 2">
<image>content/project2.png</image>
<hit>project2</hit>
<image>content/project2_tt.jpg</image>
</project2>
.... etc
</projects>
Any help is appreciated!
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