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[as3][3d] little 3d texturing demo

online demo
older demo from earlier today:
older demo
what I have so far
- backface culling
- fast affine texture mapping without seams
- dynamicly loaded meshes and textures
- alpha opacity on textures (can be turned off)
apart from that list losts of other things have to be done from now on, but I am already happy that I cam this far.
This demo (intended as one) is a preparation for my next semester here at my university wich will be for once a flash game 
I wanted to know If I could write a fast 3d engine and since the results are way beyond what I expected at first I´ll propably stick with it then.
The game is supposed to be an adventure and a big chunk of what it will be about are colors (this topic was already given from my professor). I will be doing this project together with another friend of me who will do 3d modeling and designing stuff.
For the engine I plan a vey simple point and click expierence with pathfinding around obstacles- point and shoot ability with projectile weapons. Smal loading times are important for wich I already wrote a custom binary 3d format. Besides those another goal is to find a good workflow between 3dsmax and Flash on the modeling, rendering and asset placement part.
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