Hey the King of FlashKit is at it again!
Nice demo, the first one reminds me of GoldenEye on the N64.
I'm a little curious why you wrote a custom 3d format instead of reading in 3ds files, if I remember correctly (probably not) you already had a home-made engine for parsing 3ds files into Flash didn't you?
It's a tired old question but do you have any plans for implementing biped support? Would love to see some keyframe animations on little Link there.