thx guys,- will update more & more, if i´d have the time even with some sample code

little progress with the pathfinding- or to say I am in the middle of writing the core stuff for it. No demo for now instead hopefully a little bit of insight:


My approach basicly follows what I discovered back in this older project of mine . It´s about finding automaticly the perimetric points (corner turning points) of the vector slopes so that later on those points are used in my actual pathfinding algorithm as node points to connect possible path´s.
My orthographic engine used an xtra editor for placing those points semi- automatic but in the end still by hand.
This time I want to automate everything so that I dont need any Xtra setup beforehead for the pathfinding- just a spline-path from within 3dsmax exported.


because the vector slopes also define my screen hit area of where i can possibly walk to I use them as somewhat buttons as well (maybe that will be my first time using actually hitTest).
The red areas are of course not accessable and because of that in another layer and prompted by click as not accessable.
Anyway I have my click area with this but in fact it looks odd if the character moves to close around the corners (the character has some volume or radius) wich is the reason why I need to offset them from their tangent direction.