Quote Originally Posted by rachil0
I just think folks have been saturated with "ZOMG 3D!!" posts over the last year to two years, it's tougher to make an impact on the audience with so many high quality examples already out there. Content is king - and I got nuthin there.
I could give you some models or content if you could provide a pipeline that I can work with.

like for example the enemies,- could you give a example data (string or array/code snippet) of how it is constructed? Because if it were something like vertex points with face definitions I might be able to write a exporter for max.